The New Warriors #45 Child's Play, Part 2: Sleeping With The Enemy
Cover Date: March, 1994
Continued from X-Force # 32. The New Warriors officially join the Younghunt when Justice decides to deliver Firestar to Shinobi Shaw. They must put up a fight first, because other members of the Upstarts want Firestar, too. In Madripoor, Siena Blaze con ...
Issue Description
Continued from X-Force # 32. The New Warriors officially join the Younghunt when Justice decides to deliver Firestar to Shinobi Shaw. They must put up a fight first, because other members of the Upstarts want Firestar, too. In Madripoor, Siena Blaze confronts Karma, Empath, and Moonstar. Meanwhile, the Gamesmaster watches the game play out. Story continues in X-Force #33.
SynopsisThe Gamemaster awakens the three mutants that have already fallen victim to the Younghunt: Cannonball, Boomer, and Magma. He explains that the Younghunt is a game in which the Upstarts compete to see who can get the most surviving New Mutants and Hellions.
In Manhattan, Night Thrasher explains he and Justice's plan on infiltrating the Hellfire Club. Some of the teammates are pretty mad that they were led to believe that Justice had abandoned them, but talk soon turns to whose costume is better, which leads Speedball to have a conniption fit that ultimately changes his costume. The team is brought back to reality when the Tribunal attacks.
In Madripoor, Moonstar and Empath fight off some dock thugs as they search for their old friend Karma. Siena Blaze has the same idea and shows up, but she is quickly neutralized by Karma's mind-controlling powers.
At the New Warriors' pad, the team begins its fight with the Tribunal. Each team member gets a chance to introduce themselves to the opponents and the fight finally ends when Justice returns to his team. The Tribunal troops all flee. Justice apologizes to Firestar about deserting her but then immediately asks her to give herself up to Shinobi Shaw as one of his prizes in the Younghunt. Night Thrasher agrees with Justice because he wants to find out how to get at the Gamemaster, the man behind the Younghunt, and giving up a valued teammate is the only way to do it. Firestar reluctantly agrees.
Justice delivers Firestar to Shinobi in Tokyo. Shinobi, secure in his home's anti-telepathy security, freely tells Justice that he'll use his help to overpower the other members of the Upstarts, as well as the Gamemaster himself, to become the sole winner of the game.
Gamemaster, however, is not regular telepath and is easily able to listen to Shinobi's plan and he is none-too-pleased. Just then, Siena pops in with three more targets: Empath, Moonstar, and Karma. She claims the lead.
The New Warriors (1990)
- Publisher
- Marvel
Volume Description
As the majority of comic book readers in the late 1980's were teenagers, the idea was to create a team made up entirely of teenagers. Thus were the New Warriors born, Heroes for the '90's! After appearing in Thor, the team went on to get their own series, which sold fairly well. The initial line-up consisted of Night Thrasher, Firestar, Justice, Namorita, Speedball, and Nova, but the team would go on to add members such as Silhouette, Turbo, Darkhawk, and many more. The series lasted until issue 75. Some three years later, The New Warriors Vol.2 started which was less successful.
Collected Editions New Warriors Classic Vol. 1 (#1-6)The New Warriors Omnibus vol. 1 (#1-26)Marvel Firsts: The 1990s Volume 1 (#1) New Warriors Classic Vol. 2 (#7-10) New Warriors Classic Vol. 3 (#11-17)Please first Sign In before leaving a review.